Writing one’s own spaced repetition prompts seems to promote understanding

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Part of what’s going on here is likely the Generation effect. See e.g. Pan, S. C., Zung, I., Imundo, M. N., Zhang, X., & Qiu, Y. (2022). User-generated digital flashcards yield better learning than pre-made flashcards, which finds benefits of d=0.45 and d=0.29 for self-authored definition and application questions.

Related: Generation effect, Elaborative encoding


References

Pan, S. C., Zung, I., Imundo, M. N., Zhang, X., & Qiu, Y. (2022). User-generated digital flashcards yield better learning than pre-made flashcards

Nielsen, M. (2019, January). Using spaced repetition systems to see through a piece of mathematics. http://cognitivemedium.com/srs-mathematics

Matuschak, A., & Nielsen, M. (2019, October 0). How can we develop transformative tools for thought? https://numinous.productions/ttft

One of us has previously asserted that in spaced-repetition memory systems, users need to make their own cards. The reasoning is informal: users often report dissatisfaction and poor results when working with cards made by others. The reason seems to be that making the cards is itself an important act of understanding, and helps with committing material to memory. When users work with cards made by others, they lose those benefits.
Quantum Country violates this principle, since users are not making the cards. This violation was a major concern when we began working on Quantum Country. However, preliminary user feedback suggests it has worked out adequately. A possible explanation is that, as noted above, making good cards is a difficult skill to master, and so what users lose by not making their own cards is made up by using what are likely to be much higher-quality cards than they could have made on their own. In future, it’s worth digging deeper into this issue, both to understand it beyond informal models, and to explore ways of getting the benefits of active card making.

Last updated 2023-07-13.