Jonathan Blow - Video Games and the Future of Education

Talk: Video Games and the Future of Education - YouTube

  • Games allow you to practice manipulating and understanding the properties of complex systems, through many repetitions, in varying configurations.
    • You can form theories and test them. Eventually you build detailed models of these complex state spaces.
    • The Witness demonstrates that you can come to an understanding of how something works without being able to verbalize it.
    • “We’re able to get something into people’s minds that didn’t come from the pictures; it didn’t come from the sound effects; it didn’t come from the controls. It’s a different thing.”
  • Games make possible competence without knowing specific facts
    • parallels to the “inverted explanation” notion in TTFT
    • games mostly aren’t good at conveying specific facts
  • jblow’s key thesis about why edu games fail is that they aren’t taking seriously the differences in the media: they’re just trying to do a book-like thing in the context of games. The space of what games can convey effectively is different from that of books.
    • I think this is right, but for slightly different reasons: I think the key issue isn’t e.g. trying to teach specific information but rather disregarding the intrinsically motivating goal being optimized, which for games is an aesthetic experience.
    • People look for outcomes in terms of people understanding specific facts, but what games like Shenzhen I/O can do is to convey the “deep spirit of being an engineer.”
    • He cuts the knot in this way: games are fun because people have a deep intrinsic drive to learn and get better at things; games find a way to hook into that.
  • Games can motivate iteration and deeper engagement through goals—ideally authentic goals.
    • e.g. in Shenzhen, you can solve a puzzle but realize that your solution is ugly, and a leaderboard can perhaps communicate that there’s a more efficient way.
  • Gamification raises people who are motivated by the rewards rather than by the science.
Last updated 2022-11-07.