Differences in my approach to spaced repetition systems
There are already many implementations of a Spaced repetition memory system. Why invest more effort here? Collecting notes on some of the key differences in my approach here to help key myself oriented toward high-order bits.
Writing good spaced repetition memory prompts is hard; this is a key blocker to useful widespread adoption. System designers mostly ignore this, but that’s like a publishing company ignoring the importance of sentences.