Tutorial projects included with Unity, with built-in editor instructional affordances. Sort of an answer to What might it mean to situate games like Shenzhen I\/O inside pro environments like an IDE?
Affordances include:
Instructional strategies:
challenges:
Akin to Figma’s copy and paste playground situates instructional media inside the context of use.
The Lego microgame includes “behavior bricks” which can be snapped onto objects (i.e. in the actual game world) to add behaviors.